World

Alindas and surrounding areas

Alindas and surrounding areas

Alindas is a trade city on the protected southern side of Lumeria away from the brutal storms that batter the coasts near The Gloaming.  Merchants from Oterport and Holdfast stop at this crossroads as they head into the interior of Lumeria and the settlements around The Great Hold.  Few besides the Elves are willing to venture into the Few Wood to the Northeast. Instead they make for Reykjavik, one of the few navigable ascents into the Northern Plateau.

The nearby Hoarfrost Monastary stands sentinel to an ancient labyrinth left by the missing inhabitants of Bifrost, whose oversized ruins Holdfast was built over.

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Lumeria Current Day

Most parts of the land of Lumeria are held regionally by jarls (earls) and kings.  The Southern coastlines sit below a plateau that covers most of North Lumeria. In the center of this plateau is The Great Hold, the land’s largest city and site of Lumeria’s national law making and judgement meetings, that take place every three years.

These are present on a smaller scale in towns and regions and towns and every free man or woman has a right to participate. The law speaker, a hereditary priest or cheiftan who can recite the law from memory presides.

Culture takes a significant bit of inspiration from Icelandic Norse culture.  This is a useful link on social structures.

The Hounds, an elite group of 12 armored warriors, carries out the will of the Kings and punishes lawbreakers.  Most are more feared than respected, but one, Laurence of Karst, and the only Hound that ever goes about in less than full armor has a fair-minded reputation.

Karst and Suemenroutsi are occupied by similar cultures. They are belligerent, but currently of similar enough strength that no invasion is likely.

The gloaming is a treacherous fog-shrouded land.  Once the home of the fey, they were forced to flee to another dimension known as the feywild after the events of the Godswar millenia ago.

ancientmapThis Ancient Dwarven Map predates the war, holding evidence to lost ruins and history.

No purely dwarven settlement was left standing after the war. The few remaining dwarves are wanderers or live in human communities to this day.

Note that Tybaldskeep now occupies the Red Moore, named for it’s inhabitant, and ancient red dragon.

The nearby Kingskeep has been replaced by the Jagdnathel wasteland.

Lastree and Westholm and the outposts were dwarven constructions, while Lashap actually sunk into the sea, along with a good deal of coastline during the Godswar.

Darneg Downs was a growing trade city that disapeared shortly after the godswar. The area is much more difficult to traverse than it was in the past, leading to trade from Karst now taking the long route.

Nibleheim fell four generations ago under the now ruling family of Karst.

 

 

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Intro
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