The wolfbiter is a abomination that preys exclusively on the flesh of creatures that prey on others including the rotting flesh of the undead. Some say it feeds on the hunger for flesh, but it leaves very real toothmarks on the bones of its prey. Its flat tombstone teeth and strong bone cracking jaw leave clear marks for any who know what to look for.
Even more so the sheepbiter’s native necromantic energies. What it kills it eats. And what it eats it brings back to life as a twisted mockery of itself. Although it will eventually clean the rotting meat from the bones of its victims, when pressed it will raise them as zombies. It will re-raise them as skeletons when they are too damaged function as zombies, and raise skeletons from scattered parts once enough are available.
Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR 19 (+4) DEX 6 (−2) CON 18 (+4) INT 3 (−4) WIS 6 (−2) CHA 5 (−3)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft.
passive Perception 8
Challenge 2 (450 XP)
Undead Fortitude. If damage reduces the wolfbiter to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Savage Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Rise (recharge 2 turns): All creatures within a 180 ft must make a DC 12 Constitution saving throw. On a fail they take 1d4+2 necrotic damage. On a save they take 1 necrotic damage. Any dead creature within this range rises as a zombie. Any felled zombie rises as a skeleton.