Open Hand Orphanage B2

basementhauntedOpen Hand Orphanage / Open Hand Orphanage B1

Haunted Altar Room

The haunted version of  this floor contains only child shades until the ceremony is performed at the altar on B1 or 15 rounds pass from entering the basement.

At that point the boss becomes visible.  It has beaten the fallen Azer into unconsciousness.

ASPECT OF OSCURO
Armor Class 15
Hit Points 39/64 (4d10 + 6)
Speed 30 ft., shadow glide 15 ft.
STR 14 (+1) DEX 11 (+0) CON 13 (+1) INT 16 ( +3) WIS 13 (+1) CHA 6 (-2)
Senses True Sight 60 ft
passive Perception 14
Languages- Elvish, dwarven, high elvish, abyssal, Common, Forgotten
Challenge 2 (550 XP)
ACTIONS
SHADOW GLIDE aspect disengages and moves 15 ft as part of any standard move action. it is insubstantial during this movement.
RIBBON CLOUD Melee Weapon Attack: +5 to hit, reach 10 ft., 2 squares
Hit: 4 (1d6 + 1) slashing damage plus 2 (1d4) /cold/ damage.  The target rolls a Con check on a fail they are SHAKEN A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
LETHE (Recharge 4 rounds). Bonus action. The aspect summons a rift in a (random) 30 foot long 5 foot wide arc. Each creature in that rift must make a DC 13 Dexterity saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one.  Affected creatures must roll a wisdom saving throw dc 12 or beceome afraid of the shade.  Save ends. The rift lasts half an hour.
FEAR ASPECT (recharge 3 rounds) Bonus action. All targets who can see the aspect must roll a wisdom saving throw dc 12 or become afraid of the shade.  Save ends.

basementTrue Altar Room

Defeating the boss reverts the altar room to its real form.

If the boss is defeated before the 15 rounds pass, an embarrassed cultist leader will be found finishing his anchoring ritual in the real world version of the altar.

CULTIST (currently aspect of oscuro)
Elf 4 (cultist)
x/46 health remaining
Breastplate 400 gp
14 + Dex modifier (max 2)
Allows use of Misty Step (once per day)
2nd-level conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30
feet to an unoccupied space that you can see.

RIBBON CLOUD Melee Weapon Attack (2/day): +5 to hit, reach 10 ft., 2 squares
Hit: 4 (1d6 + 1) slashing damage plus 2 (1d4) /cold/ damage.  The target rolls a Con check on a fail they are SHAKEN A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Magic: Has unlimited uses of Acid Splash, Blur and Charm Person

Items of Note:

The blood drainage pipes at the corners of the Real Altar Room are large enough for a medium creature to traverse and lead to the ravine behind the orphanage.  As the entire plateau the orphanage and the City of Aes occupy is magically warded by walls of repelling force surrounding a layer intended to instantly kill (both within the platea and at all edges … they have not historically had trouble with flying enemies) this is one of a few ways to access the greater feywild from this portal.

The walls of the canyon are warded but the drain passes through it due to extra-planar intrusion. At the edge of the plateau is a gate that can be unlocked with a relatively simple mechanism from the inside, but locks immediately after exiting. Several crates of contraband goods are stored on the riverbank, just inside the gate.

Advertisements
Posted in Feywild, Quest, World

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: