Open Hand Orphanage

Orphanage Interior

Orphanage Interior

Orphanage Exterior

Orphanage Exterior

Open Hand Orphanage BI / Open Hand Orphanage B2

An azer who speaks dwarven in addition to it’s native tongue is attacking the stout wooden doors of this orphanage. 3-5 elves are holding it off.

Both beseech the party for help.  The azer claims they stole his child in both its known languages.

The elves claim the Azer is a monster. They seem frantic (understandable), and the azer keeps calling out to you, often in what characters may recognize sounding like dwarvish. When questioned the elves’ stories do no quite match up, and they keep interrupting, that they need aid fighting this monster attacking their orphanage.  Think of the children!

If left alone the azer will win on his own.

An Arcana 18/Religion 16 check reveals the iconography on the stained glass window is associated with blood magic.

Cells with windows on the left and right of the building contain children from a variety of non-elven races.  If spoken to quietly some tell you this is an orphanage, others that it’s something worse.  Some know the children are sold as slaves.  They are all very afraid of the adults.

If conversation with children becomes loud or goes on for more than 3 rounds the orphanage head (cultist) comes in. He is very intent on driving onlookers away, and oddly willing to hurt the children to do so.

An upstairs office contains records of sales of children, and given 3-5 hours searching will reveal the azer’s child was sold in the town of Aes.

CULTIST (currently aspect of oscuro)
Elf 4 (cultist)
46 health
Breastplate 400 gp
14 + Dex modifier (max 2)
Allows use of Misty Step (once per day)
2nd-level conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30
feet to an unoccupied space that you can see.
RIBBON CLOUD Melee Weapon Attack (2/day): +5 to hit, reach 10 ft., 2 squares
Hit: 4 (1d6 + 1) slashing damage plus 2 (1d4) /cold/ damage.  The target rolls a Con check on a fail they are SHAKEN A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Has unlimited uses of Acid Splash, Blur and Charm Person

If the party sides with the elves, feel free to have a child try to pass messages or the elves be forced to kill the PC’s after the cultist does something openly terrible (ie. ambushes a player with lethal intent).  PCs should feel compelled to chase the cultist.

When pursued and at a disadvantage the cultist will disappear from plain sight. DC 12 arcana check indicates that he’s likely using a short range teleportation. DC 20 indicates it was shadow step.  A thorough investigation reveals a hidden basement in addition to some loot upstairs.

Ground Floor Party Log:

The 9th of Morningtide

Not long after entering the Feywild you come across an old church on the side of the path.  While normally this might be the sort of place you might take shelter in, right then, it was being attacked by what looked like a large bronze dwarf, shrouded in flames.  After convincing the inhabitants of the place to kill a couple orphans, you decided to help the fire dwarf (better known as an azer) Ignis.  This was partially due to the fact the azar was shouting about a stolen child, and partially because the church featured blood magic iconagraphy in its stained glass window.  Poor interior decorating will be the death of you child.

No matter.  The party bravely decided to kill everyone who could tell you what was going on, before the last one slipped away through a dimensional rift.  Now the azer is angrily storming through the building looking for his missing child and ready to kill any elf that stands in his way.

As a side note, Angolin, with his impeccable knowledge of the history and cultural practices of the elven slave trade may inform the rest of the party that nothing the orphanage seems to have done was precisely illegal under elven law.  It was at most distasteful.  Under elven law, non-elves have no rights.

You may be hiding some bodies before this is all over.

Loot

  • battered shortsword (- 4 gp)
  • fine shortbow (+ 6 gp)
  • cudgel
  • FANCY VEST (8 gp)
  • 3 wineskins
  • 25 gp
  • trade ledger (3-4 hours research verifies sale of azer child)
  • scroll of featherfall (found by pete d)

 

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Posted in Feywild, World

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